﻿
#include "Test/Pointer.h"


APointer::APointer()
{
	PrimaryActorTick.bCanEverTick = true;
}

void APointer::BeginPlay()
{
	Super::BeginPlay();
	
}

void APointer::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}

